Quite happy with these things, there's a few tweaks here and there to be made but I'm into the swing of it.
More than anything it's learning how the 3d sculpt on screen will translate into a physical print. That, and settling in on a style.
Quite happy with these things, there's a few tweaks here and there to be made but I'm into the swing of it.
More than anything it's learning how the 3d sculpt on screen will translate into a physical print. That, and settling in on a style.
These are fairly rudimentary sculpts but they're only for test purposes at this stage. The main thing is they scale with my existing mythology sculpts and the basic anatomy looks good when printed.
Next steps will be to refine the sculpting and start branching out, with the basic size of the parts locked in as a standard.
Hoping this is the end of the testing phase but I'll do a few more tests on getting dynamic posing right before I go mad.
The human is 30mm to the top of the head. I prefer the smaller fauns so will work on the range with that size in mind.
I'm almost coming to the end of the scale testing stage, having landed on a style that looks good printed at 20mm, 15mm and 10mm.
Now that I've locked into the basic infantry I can't start on some more fantastical elements.
This is proving to be quite a chore, digital sculpting is a breeze... but getting the sculpt just right for translating into a physical print is certainly a trick!
Heres' a load of test shots. The three on the green base are the latest versions, although those legs were slightly too thin... so they're being bulked out. 15mm toe to eye, so about 18mm to the top of the head.
I can't decide what scale I want to do this in, 10, 15 and 20mm are all of interest so I need to land on a style that will fit all of them.
(These are basic iphone pics)