Saturday, 31 July 2021

Heroic style Desert Rebels

 

Finally getting round to doing all my old smaller scale sculpts in chunky 'heroic style'. 

Not quite 100% replication but thematically close enough to the old desert rebels. More to follow, personal preference but I'm not keen on making 10 man strong units... 5 max for the time being.

3D printing - biting the bullet

Late to the party but by this stage there are so many resources and tutorials this should be easy.

Incidentally the total cost for all the associated stuff to start 3D printing (Printer, wash and cure, USB stick, gloves, cleaning alcohol, work tray, etc.) is roughly the same to start metal spin casting.

The main practical differences seem to be:

  • Space - 3D printing requires slightly less space and is more 'home friendly' (you'd keep the metal spin caster in the garage but the 3d printer looks trendy in the office at home)
  • Time - 3D printing has a bit of a time lapse vs metal spin casting, you can cast up 10-15 minis in as much time in metal. 3D printing said minis seems like it will take 3-5 hours depending on layout
  • Hands on - naturally there's more 'manual labour' doing metal spin casting, but that has it's benefits such as quick corrections and tweaks to moulds to get the metal to flow better. The set up and let it run aspect with 3D printing seems to mean a greater cost sink if the print fails.

The similarity seems to be in the engineering aspect, metal spin casting needs gates, channels and air vents. 3D printing needs support struts. Different but similar challenges with both manufacturing processes.

I'll do a full comparison at a later date once I'm up and running.

I anticipate using this primarily for masters that go into metal spin cast moulds. Also, personal items and quick prototyping concepts. Mainly mechanical sculpts that require symmetry, flat surfaces and right angles.

That said, there's no reason I can't put 3D prints up on the webstore - this will help be flesh out some of the existing ranges with larger items.




Sunday, 25 July 2021

Aether Pirates WIP

I'd really like to do a range of cog-punk space pirates ala Treasure Planet. One day. For now these two are a start.

Might be useful as Rogue Traders or Inquisitors for warhammer 40k players.

Few minor touch ups and details still to be added. Heads are separate.



Tuesday, 20 July 2021

Rusty Tox Troopers

This was a bit of an experiment and departure from my usual painting style. As such I struggled with the photo lighting - usually I just ramp up the exposure and brighten things a bit for webstore shots.

These are gaming paint jobs... so perhaps photographing them in amidst terrain at some point will improve them.
















Monday, 28 June 2021

Cultist test colour scheme

 These are nice casts to paint up. 

The colour pallet is the same as the Tox Troopers, with the addition of dark purple for a uniform regal hint. Cultists like this are always self serving and vain... I'd imagine.

Hoping to make these available in store soon. Then as a treat, try out some head swaps and different colour schemes.



 

Thursday, 24 June 2021

Cultist Casts







These are the test casts for the new addition to the Tox Trooper range. 

Not 100% happy with the head fittings, they needed a little filing and shaping to fit into the socket connector. Nothing major or unexpected, the shrinkage associated with RTV rubber and metal casting is never an exact science...  but I always try to be critical. I'm considering switching to plain single part minis in general.

Next up is the paint test - if they work out OK I'll make them available in the store in a week or 2.















Monday, 24 May 2021

Wizard Eye: The Art of Frostgrave review




I tend to write reviews sparingly but was so pleasantly surprised by this book that I wanted to share some thoughts on it.


I own a lot of large hard back coffee table style art books… so much so that as I type this I realise I should get them all on the insurance. They’re usually expensive. Classical, fantasy and sci-fi stuff.


Frostgrave Wizard Eye falls into the very reasonable cost category as far as art books go.


It’s heavy duty, hardback and larger than your usual Frostgrave gaming books. 


Coming in at 256 pages, it’s great value.





With the larger format I felt like I was seeing some of the artwork for the first time, despite owning most of the Frostgrave gaming books. Details I hadn’t noticed before popped out, the narrative of the scenes played out more dynamically and overall it felt like a de-facto background and lore volume for the world of Frostgrave. 


Don’t underestimate the impact of seeing the artwork laid out in full, instead of hidden within the spine of a smaller book.





The commentary on every single picture was a treat: you get insights from the creator of Frostgrave and the artists. The writing was also very much to my liking, succinct but enriching. It read very much like a transcript of a “making of” special feature documentary, and the brevity of the commentary was entertaining and insightful. 




 

Hearing about the creative process from both the game designer and artist actually felt like a jumping off point. It’s quintessential Frostgrave - just enough to inspire and guide you, with nothing that restricts you.






This is a tiny selection of the content. I always enjoy seeing the sketches and thumbnail concepts - perfect for miniature conversion ideas.

I spent an entire Sunday afternoon going through this book and it’s left me seriously inspired to create more Frostgrave terrain and miniatures...