Friday, 31 August 2012
Wednesday, 29 August 2012
Dollie Masters
A master for the Techno Communion
troopers (head is separate). This will hopefully be cast a few times
so I can use the torso on different leg poses. Whenever there is
armour or mechanical parts like this I prefer to use a master to
ensure uniformity throughout the squad/range. Very little detail at this stage.
These masters will be used for some
mutant troopers and also some half orc slaves
Cultist Squad
I've talked to a lot of people about
these cultist minis and some of their feedback, and perhaps
preconception, is that words like 'frenzied, mad and bloodthirsty'
come to mind when they picture cultists.
My take on them is this: cultists are
the secretive cloaked members of society who hold bizarre rituals in
derelict sewers and catacombs. They are not thrashing mad men –
they are perhaps well to do and educated misguided power seekers with
normal lives.
They are not proficient or vicious:
they are mooks and henchmen. They are common folk and mere sheep to
the charismatic cult leaders. Their knives are ritualistic, only used
as a last resort when their rituals and meetings are interrupted or
the Dracul beings they summon turn on them in a fit of rage.
Heads, pistols and knives will be
separate for these guys. The heads are the same as the Crowmantian
squad with the addition of the optional tall hooded leader head.
Quick note on the poses – despite
these being one piece minis the arms are relatively flat at the
connections so posture conversions will be easy!
Sunday, 26 August 2012
Sunday, 5 August 2012
Paint jobs! Borderers and Occult Investigator
Time to inject some colour onto the
blog!
Here are some of my initial paint jobs
on the Occult Investigator and a squad of Imperial Borderers, all
bases come from Anvil Industry.
These will be donated back to Anvil
(for some better photography) and to be used for display at
conventions and such. Luckily the paint job 'looks ok' from a few
feet away....
Imperial Borderer reinforcements - design sketches
Borderer Pigeoneer!
Life in the border lands of helot prime
is usually a mundane agricultural existence. Pigeon breeding and
racing is one of the most popular pastimes in the countryside
(compared to the cities where the vicious guard dog cherub drones
that roost in the spires of the churches of Tzar devour all other
avian life).
In the occult war the Borderer's use
pigeons as a means of cheap and easy communication or reconnaissance
(with the appropriate photographic equipment attached).
Alternatively pigeons are also used as
living controlled bombs. Cerebral interfaces are wired into the
pigeon and an explosive charge is strapped to it's chest, and the
controller is able to steer and guide the pigeon into enemy positions
where it is finally detonated.
A medic and an officer:
Techno Communion - First look
These wont be cast – test sculpts
only!
The Techno Communion is the front for a
sinister Artificial Intelligence network that secretly controls the
galaxy and drip feeds societies technology as a means of oppression,
with a view to studying sentient races in 'free simulations'
(constructed or fabricated realities and belief systems, maintained
through lies and deceit).
Vat grown clones are created from the
DNA of whatever race the machines need to interact with, and are used
as the emissaries when contact must be made with the society being
observed. The clones minds are controlled by a system of artificial
religion which is reinforced by a strict caste system, controlled
entirely by a secret fraternity of brotherhood within each caste.
The most common castes are below.
-The Menion, or Drones, are the
diminutive worker bee's with lifespans of seven years.
-The Menikon, or Technicians, are a
taller and more specialised and intelligent form of Drone.
-The Petarikon, or Ratings, are the
enforcers and warriors with a lifespan of five years.
-The Danerikon, or Senior Ratings, are
ratings who have had their lifespans prolonged and therefore grown
more able in combat and knowledgeable of the universe. It is not
unknown for Ratings or Senior Ratings to go rogue through trauma and
or existential crisis.
-The Synaxarion, or Machine Speakers,
are the communication nodes with the higher intelligences (a vast AI
hub of thousands of levels means the biological clones never
communicate directly with the central AI).
Techno Communion Paterikon
Friday, 3 August 2012
First Look - Fallen Dwarf Phalanx Regiment
Here's the first of the Fallen Dwarves
– wielding shields and hand axes.
Originally I envisaged the staple
weapon to be a halberd but the scale these are made at means the
shafts would be extremely brittle in resin: back to the drawing board
on that one!
Once I figure out how to get spear
shafts to work I'll do a banner bearer and command squad.
Lots more to follow these basic
troops...
Crossbow Regiment
Immortal Regiment (Two handed weapons –
a short double ended halberd)
Dwarf Fire unit (A syphon styled
napalm weapon along the lines of the historic 'Greek Fire').
Djinn – Four armed fire demons
enthralled to the Dwarf sorcerers
Feral Centaurs – Dwarves twisted by
the dark lord who live in the wilds, half bull, half Dwarf.
WIP - Half orc slave dollies
The Fallen Dwarves slaves - half orcs are wretched creatures with scabby flesh and rancid hair.
I might get some sci-fi mutants out of these dollies too!
I might get some sci-fi mutants out of these dollies too!
First look – Imperial Borderer Grenadiers
Here's the first of the elite troopers
of the Borderer army – the Grenadiers.
To maximise posing potential the
torso's have been made separate for these guys, it's not my usual
approach but I'll only be doing three leg poses and three different
torso's (that's still 9 possible variants, before you start
positioning the heads...).
Still one or two details to add on the armour but 99% done.
Aether Pirates – The Dwarf
This guy will be heading to Anvil for
production: an Airship pirate crewman.
Do note he's an alien not a human
dwarf, hence the three fingers! In the MOTN universe most aliens are
part human, having intermingled at some point or actually through
divergent evolution: they were once human.
Test Sculpts - Redcoats, Airship Marines, Imperial Besiegers
These are test sculpts using some of my
stock parts, the miniatures here will never be cast but serve as the
mock up's for future sculpts.
To the left: this is an amalgam of two
future ranges! Take away the head gear and you will have the Airship
Marines: slightly more 'tech' but still diesel punk. Keep the heads
but imagine heavier long coats with studs and more basic armour and
you will have the Imperial Besiegers – specialist in slow sieges
and static defensive warfare. Rough, ready, and medieval retro!
To the right: the Redcoat's are a
militia conscript army who garrison the titanic alpha cities of the
Empire. (The Empire by the way worship a god known as the Tzar, and
are led by an Empress). The Borderer's are the Empire's 'countryside'
troops, compared to the Redcoats who are born, bred and drilled in
urban warfare amongst the huge crumbling cities controlled by state
police.
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