Showing posts with label 6mm. Show all posts
Showing posts with label 6mm. Show all posts

Friday, 31 December 2021

First 3D sculpts and prints

 There's definitely a learning curve to this...

It involves sculpting something, printing it, going back to the sculpt and making tweaks, printing it... then going back to make more tweaks before printing again. And so on again...

These are very quick and messy sculpts just for practice. As we all know- it's not as simple as scaling a sculpt up or down, the entire style of the thing needs change - take the spears here as a prime example.

I'm a convert to digital now so 2022 should be extremely productive.







Sunday, 2 March 2014

Update dump: 28mm, 10mm, 6mm...

Time for a little blast of what's been sculpting...

… and scratch building.

Well, I nailed down a gun design for the phase 2 Peacekeepers. Proper “blaster”. I can now start posing the rest of the sculpts around this design and aim (no pun intended) to get a mold filled with a good mix of Peacekeepers: leader, heavy, grunt, etc.



I had a terrible flash of inspiration and rattled out a few 10mm scaled miniatures. Very stylised, comic book feel I want to get with them. This may or may not come to fruition, by that I mean having them molded up and making them available to folks. They are about half way done, rifles are simple stand in at the moment (0.5mm plasticard). I've also done a little power lifter suit, minus an operator, and various other bits and bobs. More on all this later, but I really like the thought of robots and mechs dominating a 10mm game.





Here's some more exploration in 6mm, I really can't lock into one scale or style but I suppose I'm still finding my feet and experimenting... I mean, I'm only 30, I can still fantasise about having time to model/paint/game in multiple scales right? Hopefully by 40 I'll have merged it all down into one scale... but which one??

Note the same Desert Insurgent miniatures done a few different ways. The version at the front is actually just under 6mm and the scale and style I'm going to run with. All the others as you can see, are a little taller or wider. For me 6mm is all about massive mechs, tanks and aircraft, with the miniatures being in there to show just how huge everything else is. For that reason I'd like to get the basic human looking just right.

They say 6mm is gods own scale: 1mm represents 1 foot in real life. If that be the case, the first Desert Insurgent is about 5'10.




Some personal conversions in there, basic rogues for Rebellion Protocol, with the guy on the right being my first 28mm scale done in Super Sculpey Firm... well, the legs and torso at least. Still not got the hang of it yet...



Practice/development at muscles here, super shredded or a bit more bulk (Like Rambo1 vs Rambo2 maybe...). That guy on the left will be a fantasy Egyptian... the right is a red skinned desert Orc thing (Khozards, maybe.. enemies of the Fallen Dwarves).



Some more shots and work on Grim Regions, a Napoleonic style clockpunk horror project. Probably shooting to have things ready for October this year.









That's all for now, thanks for reading!



Sunday, 26 May 2013

6mm tests

These are scale tests and in no way production pieces.

The scope for epic, no pun intended, visuals with this scale is so exciting – just check out that single figure next to the tripod walkers, and those are what I'd call small vehicles!