Friday, 31 August 2012
Wednesday, 29 August 2012
A master for the Techno Communion troopers (head is separate). This will hopefully be cast a few times so I can use the torso on different leg poses. Whenever there is armour or mechanical parts like this I prefer to use a master to ensure uniformity throughout the squad/range. Very little detail at this stage.
These masters will be used for some mutant troopers and also some half orc slaves
I've talked to a lot of people about these cultist minis and some of their feedback, and perhaps preconception, is that words like 'frenzied, mad and bloodthirsty' come to mind when they picture cultists.
My take on them is this: cultists are the secretive cloaked members of society who hold bizarre rituals in derelict sewers and catacombs. They are not thrashing mad men – they are perhaps well to do and educated misguided power seekers with normal lives.
They are not proficient or vicious: they are mooks and henchmen. They are common folk and mere sheep to the charismatic cult leaders. Their knives are ritualistic, only used as a last resort when their rituals and meetings are interrupted or the Dracul beings they summon turn on them in a fit of rage.
Heads, pistols and knives will be separate for these guys. The heads are the same as the Crowmantian squad with the addition of the optional tall hooded leader head.
Quick note on the poses – despite these being one piece minis the arms are relatively flat at the connections so posture conversions will be easy!
Sunday, 26 August 2012
Sunday, 5 August 2012
Time to inject some colour onto the blog!
Here are some of my initial paint jobs on the Occult Investigator and a squad of Imperial Borderers, all bases come from Anvil Industry.
These will be donated back to Anvil (for some better photography) and to be used for display at conventions and such. Luckily the paint job 'looks ok' from a few feet away....
Life in the border lands of helot prime is usually a mundane agricultural existence. Pigeon breeding and racing is one of the most popular pastimes in the countryside (compared to the cities where the vicious guard dog cherub drones that roost in the spires of the churches of Tzar devour all other avian life).
In the occult war the Borderer's use pigeons as a means of cheap and easy communication or reconnaissance (with the appropriate photographic equipment attached).
Alternatively pigeons are also used as living controlled bombs. Cerebral interfaces are wired into the pigeon and an explosive charge is strapped to it's chest, and the controller is able to steer and guide the pigeon into enemy positions where it is finally detonated.
A medic and an officer:
These wont be cast – test sculpts only!
The Techno Communion is the front for a sinister Artificial Intelligence network that secretly controls the galaxy and drip feeds societies technology as a means of oppression, with a view to studying sentient races in 'free simulations' (constructed or fabricated realities and belief systems, maintained through lies and deceit).
Vat grown clones are created from the DNA of whatever race the machines need to interact with, and are used as the emissaries when contact must be made with the society being observed. The clones minds are controlled by a system of artificial religion which is reinforced by a strict caste system, controlled entirely by a secret fraternity of brotherhood within each caste.
The most common castes are below.
-The Menion, or Drones, are the diminutive worker bee's with lifespans of seven years.
-The Menikon, or Technicians, are a taller and more specialised and intelligent form of Drone.
-The Petarikon, or Ratings, are the enforcers and warriors with a lifespan of five years.
-The Danerikon, or Senior Ratings, are ratings who have had their lifespans prolonged and therefore grown more able in combat and knowledgeable of the universe. It is not unknown for Ratings or Senior Ratings to go rogue through trauma and or existential crisis.
-The Synaxarion, or Machine Speakers, are the communication nodes with the higher intelligences (a vast AI hub of thousands of levels means the biological clones never communicate directly with the central AI).
Techno Communion Paterikon
Friday, 3 August 2012
Here's the first of the Fallen Dwarves – wielding shields and hand axes.
Originally I envisaged the staple weapon to be a halberd but the scale these are made at means the shafts would be extremely brittle in resin: back to the drawing board on that one!
Once I figure out how to get spear shafts to work I'll do a banner bearer and command squad.
Lots more to follow these basic troops...
Immortal Regiment (Two handed weapons – a short double ended halberd)
Dwarf Fire unit (A syphon styled napalm weapon along the lines of the historic 'Greek Fire').
Djinn – Four armed fire demons enthralled to the Dwarf sorcerers
Feral Centaurs – Dwarves twisted by the dark lord who live in the wilds, half bull, half Dwarf.
Here's the first of the elite troopers of the Borderer army – the Grenadiers.
To maximise posing potential the torso's have been made separate for these guys, it's not my usual approach but I'll only be doing three leg poses and three different torso's (that's still 9 possible variants, before you start positioning the heads...).
Still one or two details to add on the armour but 99% done.
This guy will be heading to Anvil for production: an Airship pirate crewman.
Do note he's an alien not a human dwarf, hence the three fingers! In the MOTN universe most aliens are part human, having intermingled at some point or actually through divergent evolution: they were once human.
These are test sculpts using some of my stock parts, the miniatures here will never be cast but serve as the mock up's for future sculpts.
To the left: this is an amalgam of two future ranges! Take away the head gear and you will have the Airship Marines: slightly more 'tech' but still diesel punk. Keep the heads but imagine heavier long coats with studs and more basic armour and you will have the Imperial Besiegers – specialist in slow sieges and static defensive warfare. Rough, ready, and medieval retro!
To the right: the Redcoat's are a militia conscript army who garrison the titanic alpha cities of the Empire. (The Empire by the way worship a god known as the Tzar, and are led by an Empress). The Borderer's are the Empire's 'countryside' troops, compared to the Redcoats who are born, bred and drilled in urban warfare amongst the huge crumbling cities controlled by state police.